Same calendar, same budget. Campaigns go out on the days each player is likely to be back.
Without GAMWITWith GAMWIT
Campaign timing
Without GAMWITA fixed promotional calendar, sent when the schedule says so.
With GAMWITCampaigns land when a player is about to return.
Who you target
Without GAMWITThe whole base, or whoever spent most last month.
With GAMWITThe players predicted to be active that week, so budget goes where players are.
Engagement dips
Without GAMWITNoticed in the monthly report, weeks after the drop.
With GAMWITFlagged the week the drop is predicted, to the team that can act.
Planning
Without GAMWITTraffic spikes are a surprise. Servers and staff are set for the worst case.
With GAMWITDemand is predicted a week ahead, so servers and staffing are planned against it.