GAMWIT · Predict. Personalize. Visualize

Player Frequency

GAMWIT's Player Frequency model tells you how many days a player will be active next week, so a promotional calendar becomes a schedule instead of a guess.

Predicted return windowRefreshed daily

Player Predicted next visit

  • #34199TomorrowDue
  • #33871In 2 daysDue
  • #34002In 9 daysOn pattern
  • #33450Overdue by 5Slipping

Example rows, not live data shape as in the GAMWIT platform

Why frequency matters

Players who come back often are less likely to leave.

How often a player logs in is one of the clearest signs of retention. GAMWIT's Player Frequency model predicts when each player will return, so campaigns go out on the right day, not a fixed schedule.

See what your team gets
  • Campaigns on the wrong day

    Turn into discounts nobody needed.

  • A drop in visits

    Often the first sign a player is drifting away.

  • Regulars and occasional players

    Need different timing.

What your team receives

A real screen from a licensed GAMWIT account, on sample data. Every player on the base is scored.

GAMWIT player frequency predictions table: customer id, frequency predicted as 0 days, 1 to 4 days or 5 to 7 days, recent active days, bet quantity, days since last bet and survival rate

Every player, scored

Customer id, the return band the model predicts, 0 days, 1 to 4 days or 5 to 7 days, and the recent activity behind it. Exportable, or delivered into the CRM.

982 players scored. Sample data.

These are sample players. In a walkthrough, we run the Player Frequency model on yours.

Book a walkthrough

What changes

What changes when GAMWIT predicts the return visit

Same calendar, same budget. Campaigns go out on the days each player is likely to be back.

Campaign timing

Without GAMWITA fixed promotional calendar, sent when the schedule says so.

With GAMWITCampaigns land when a player is about to return.

Who you target

Without GAMWITThe whole base, or whoever spent most last month.

With GAMWITThe players predicted to be active that week, so budget goes where players are.

Engagement dips

Without GAMWITNoticed in the monthly report, weeks after the drop.

With GAMWITFlagged the week the drop is predicted, to the team that can act.

Planning

Without GAMWITTraffic spikes are a surprise. Servers and staff are set for the worst case.

With GAMWITDemand is predicted a week ahead, so servers and staffing are planned against it.

How it works

How GAMWIT predicts the next visit

Why frequency is hard to predict

  • Habits change

    Some players return daily, some now and then, and what brings them back changes with interest, in-game experience and friends. Holidays and big releases change it again.

  • The data has gaps

    Players move between devices, hold multiple accounts, and hit connectivity problems. New games have no history to learn from, and processing all of it in real time is its own problem.

  • There is a line to respect

    Prediction should improve the experience, not push players to play more than they want, and privacy rules limit what can be collected.

  1. Behavior based, not rule based

    Fixed rules cannot keep up with changing habits. The Player Frequency model learns from behavior and game interaction, and it does so without personally identifiable information.

  2. Real-time monitoring with alerts

    GAMWIT watches activity continuously and tells your team when engagement looks like it is about to drop, while a push or an in-game reward still works.

  3. Habit breaks flagged early

    A regular who is predicted to drop from 5 to 7 days to 1 to 4 is flagged before the habit is gone.

In practice

How teams use the Player Frequency model

Examples from GAMWIT's use-case guide. They show how the model is used, not a customer's results.

The declining regular

The situation

A player who usually plays 5 to 7 days a week is predicted to play only 1 to 4 next week.

What GAMWIT does

GAMWIT flags the drop before it becomes churn risk. A reload bonus or loyalty multiplier goes out while the habit is still there to reinforce.

The at-risk week

The situation

GAMWIT predicts 0 active days in the coming week for a player who was active last week.

What GAMWIT does

A reactivation offer fires now, with a time limit, rather than after the inactivity has stretched to a month.

Preventing fade-out

The situation

A daily player has shifted to weekly play.

What GAMWIT does

GAMWIT reads the trend. A daily login challenge is triggered to re-establish the daily habit.

How to use the results

  • Plan campaigns by expected activity: who needs reactivation, a nudge, or premium engagement.
  • Trigger a broken-habit alert when predicted weekly activity drops, for example from 5 to 7 days to 1 to 4 or 0.
  • Focus retention and promotional effort on the players predicted to be active that week.

Quick winSegment players every week into the three activity bands, and run reactivation, nudge and upsell from those lists.

Try it yourself

Start a free trial. See your first predictions in about 15 minutes.

Sign up and build your first model yourself, no setup call needed. Prefer a guided tour? Book a walkthrough instead.

Getting started

What you need to get started

The Player Frequency model at a glance

What you get
A flag per player (classification)
Predicts
How many days a player will be active in the next 7
Recommended window
7 days
Output
Three bands: 0 days, 1 to 4 days, 5 to 7 days
Data it reads
Betting activity, NGR, GGR, deposits, withdrawals and bonus usage
History needed
90 days to start. 1.5 years kept for model stability.
Package
Add-on

What it asks of your team

  • No data science team

    Marketing, Finance, Risk and Compliance teams use it directly, without an analytics background.

  • Works with your data as it is

    Wherever and however your gaming data is stored, the GAMWIT team handles the connection. See how GAMWIT connects

  • Runs on its own

    Once connected, the model runs on its own and delivers fresh predictions on every run.

Recognized by the industry.

  • FinalistCompliance Innovator of the YearVixio · 2024
  • NominatedCompliance Technology ProviderEGR North America · 2024
  • NominatedData and AI PartnerEGR B2B · 2022 · 2023

Run GAMWIT's Player Frequency on your own players.

The Player Frequency model is already built. Connecting your data takes 2 to 4 weeks.