GAMWIT · Predict. Personalize. Visualize

Hold Percentage

GAMWIT's Hold Percentage model predicts the share of each player's wagers the platform keeps as revenue over the next 30 to 365 days, so you can forecast revenue player by player.

Predicted hold, per playerNext 90 days

Player Predicted hold

  • #2041711.8%High contributor
  • #318829.4%Above average
  • #440256.1%Around average
  • #509132.3%Below average

Example rows, not live data shape as in the GAMWIT platform

What your team receives

Predicted hold, per playerNext 90 days

Where the active base sits against the platform average

  • Above average
  • Around average
  • Below average
#2041718,40011.8%High contributor
#318826,1509.4%Above average
#440259,8006.1%Around average
#5091327,3002.3%Below average
#612773,9007.0%Around average
#6310512,60010.2%Above average
The share of each player's wagers the platform is expected to keep over the chosen window, with the player placed against the platform average. Finance uses it to forecast revenue, marketing uses it to find the players who contribute most. Illustrative layout. Example rows, not live data.

These are sample players. In a walkthrough, we run the Hold Percentage model on yours.

Book a walkthrough

How it works

What the Hold Percentage model reads and returns

  1. What hold percentage is

    The portion of player wagers the platform retains as revenue, expressed as a percentage of total bets placed. The model's target is GGR divided by bets.

  2. A forward view, per player

    GAMWIT predicts the expected hold percentage for each player over the next 30, 75, 90, 180, 270 or 365 days, so a platform-wide ratio becomes a revenue forecast per player.

  3. Built from the same data as the other models

    Betting activity, NGR, GGR, deposits and withdrawals. 90 days of history to start, with 1 to 1.5 years kept for model stability.

In practice

How teams use the Hold Percentage model

How to use the results

  • Forecast platform revenue at the level of the individual player.
  • Identify high-contributing players for targeted engagement.
  • Size marketing and retention spend against expected revenue.

Try it yourself

Start a free trial. See your first predictions in about 15 minutes.

Sign up and build your first model yourself, no setup call needed. Prefer a guided tour? Book a walkthrough instead.

Can you trust it

Check the Hold Percentage model before you use it, and after.

Every GAMWIT model comes with the same three screens: how it tested, the data behind each score, and a warning when your data changes. These are real captures from a licensed account.

01Model resultsBefore you switch it on
GAMWIT Model Results for a churn model trained on 476 players over 772 days: confusion matrices and ROC curves for training and testing data

How often the model was right, on the players it learned from and on players it had never seen, shown separately, not as one overall number.

Shown for the Player Churn model, 476 players. Sample data.

02Exploratory data analysisBehind every score
GAMWIT Exploratory Data Analysis screen: a KPI chosen from the list on the left, its count, mode and unique values, and the outcome split against that KPI as a bar chart

The behavior behind the score. Pick any KPI the model read and see how the outcome splits across it, so the team can check the model against what it already knows.

Shown for the Player Churn model. Sample data.

03Drift analysisEvery run after
GAMWIT Drift Analysis screen: banner reading 7 out of 267 features have values above the threshold PSI value 0.2, indicating data drift, recommend training a new model, with sparklines per feature

Every signal the model reads is watched for change. When enough of them have drifted from what it learned on, the screen says so and recommends retraining.

Shown for the Responsible Gaming model, 267 signals. Sample data.

Getting started

What you need to get started

The Hold Percentage model at a glance

What you get
A number per player (regression)
Predicts
The expected hold percentage for each player over the next 30, 75, 90, 180, 270 or 365 days
Recommended window
180 or 360 days
Output
Expected hold percentage per player, as GGR divided by bets
Data it reads
Betting activity, NGR, GGR, deposits and withdrawals
History needed
90 days to start. 1 to 1.5 years kept for model stability.

What it asks of your team

  • No data science team

    Marketing, Finance, Risk and Compliance teams use it directly, without an analytics background.

  • Works with your data as it is

    Wherever and however your gaming data is stored, the GAMWIT team handles the connection. See how GAMWIT connects

  • Runs on its own

    Once connected, the model runs on its own and delivers fresh predictions on every run.

Recognized by the industry.

  • FinalistCompliance Innovator of the YearVixio · 2024
  • NominatedCompliance Technology ProviderEGR North America · 2024
  • NominatedData and AI PartnerEGR B2B · 2022 · 2023

Run GAMWIT's Hold Percentage on your own players.

The Hold Percentage model is already built. Connecting your data takes 2 to 4 weeks.